Building a Plugin Assembly Line – The Road to Rapid Plugin Development – Bence Kovács & Linus Corneliusson – ADC 2024
https://www.youtube.com/watch?v=Iwgd7ulJHa4
#AudioPlugin #coding #programming #softwareengineering
Building a Plugin Assembly Line – The Road to Rapid Plugin Development – Bence Kovács & Linus Corneliusson – ADC 2024
https://www.youtube.com/watch?v=Iwgd7ulJHa4
#AudioPlugin #coding #programming #softwareengineering
AI coding mandates are driving developers to the brink https://buff.ly/juc0gA3
"While 75% of company leaders thought their AI rollout over the past 12 months has been successful, only 45% of employees said the same. "
#Development #Launches
AINativeDev Landscape · A catalog of AI-powered development tools https://ilo.im/1630z2
_____
#Programming #Coding #VibeCoding #AI #AiAgents #MCP #WebDev #Frontend #Backend #Collections
Writing Correct C++ GUI Code: Bug-Free JUCE UI – Jan Wilczek – ADC 2024
https://www.youtube.com/watch?v=Ur_sTOe-1LI
#coding #cpp #JUCE #programming
My Laravel PR was shot down, but I may give it a chance later in the year to use Property Hooks as attribute cast.
Why? I blindly guess that using Property Hooks are less computationally costly but also IDE friendly.
Automated Testing in JavaScript: A Comprehensive Guide
Master automated testing & level up your code!
Join the dev community at Chat-to.dev and share your insights!
https://chat-to.dev/post?id=MUc2L1pIRkZqTDZWWXFqVzJQN0VkUT09
#JavaScript #automatedtesting #programming #coding
My IndieWeb blog carnival entry on “renewal”!
I talk about reconnecting w/ what I most enjoy about composing & coding, and avoiding treating leisure & projects as if I need to impress someone.
reillyspitzfaden.com/posts/2025/0...
#IndieWeb #Blog #Blogging #WebDev #WebDesign #Coding #HTML #CSS
IndieWeb Blog Carnival — “Rene...
My April IndieWeb blog carnival entry on “renewal”!
I often feel compelled to tweak and redesign my website at the expense of other things I value. I talk about reconnecting with what I most enjoy about composing and coding, and avoiding treating my leisure and projects as if I need to impress someone.
https://reillyspitzfaden.com/posts/2025/04/indieweb-blog-carnival-renewal/
As a first post on this account, I've decided to make an explanation on a compiler I'm writing. Please refer to my main account, @Giona_2, if you would like more information on it.
This post is meant to explain each module of my compiler (Optimizer, Tokenizer, Assembler). Each module will have a dedicated paragraph who were their originally their own posts, but I think it's a great way to kick off this first post
# Optimizer
The Optimizer is the most simplistic part of my compiler. It's job is to arrange the raw text file into a more readable format for the Tokenizer.
Essentially, it arranges the source code you wrote into an array where each word (keyword, number, symbol, etc) is it's own element. This allows the Tokenizer to iterate through each word more reliably than if it just read the raw text file verbatim.
# Tokenizer
The Tokenizer is arguably the most important module.
The Tokenizer takes the list generated from the Optimizer and iterates through each word. When it finds a keyword in the list, it goes through the following steps:
1. Finds the end of the declaration the keyword is indicating
2. Sends this full declaration to a function that'll parse it into a token
The final result is arranged as an array of tokens that emulates the steps the final executable must go through.
# Assembler
Finally, the Assembler is what's responsible for turning the token array generated by the Tokenizer and turning it into the final program.
All this does is iterate over each token in the array and translate it into its assembly-instruction equivalent.
This module, by far, is my favorite for one reason and one reason only: It's extremely volatile in the sense that it can turn the token array into pretty much anything you want Unimal to compile to.
I have been looking at creating these epic or almost alien objects or natural shaped locations to set an interesting tone for the game
#gamedev #indiegame
#coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #UnreaEngine5 #animation #shader #nature #coding
Building a Plugin Assembly Line – The Road to Rapid Plugin Development – Bence Kovács & Linus Corneliusson – ADC 2024
https://www.youtube.com/watch?v=Iwgd7ulJHa4
#AudioPlugin #coding #programming #softwareengineering
Happy #Feiertag euch!
Mir ist auf der Gassirunde eingefallen, wie ich das #Software-Problem beim Kunden eventuell lösen kann.
Ich schau mir das jetzt an.
#Programmierer arbeiten immer.
#Coding_Fridays is back : K-nn classifier in SQLite
Watch the full video in the Youtube channel central
>> https://www.youtube.com/@apneacoding
This is a set of SQL queries demonstrating how in-server data processing can enable some basic data analytics.
Enable captions for more details and walk-through. Source code available at the Github repository (see channel info).
#Coding_Fridays is back : K-nn classifier in SQLite
Watch the full video in the Youtube channel central
>> https://www.youtube.com/@apneacoding
This is a set of SQL queries demonstrating how in-server data processing can enable some basic data analytics.
Enable captions for more details and walk-through. Source code available at the Github repository (see channel info).
Thinking about a problem and not doing anything about it is just procrastination...
Doing something without thought is just being busy...
Thinking something through and taking action is where the magic happens.