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#Assembler

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nandgame.com - игрушечка, на создание элементов процессора, а затем и самого процессора, из простых блоков. Всё модульное, т.е. собранные уже блоки, если нужны, будут доступны на следующих уровнях. Я дошёл пока до середины.

nandgame.comNandGame - Build a computer from scratch.An educational puzzle game. Solve a series of tasks where you build increasingly powerful components. Starts with the simplest logical components and ends up with a programmable computer.

Tracing back #programming language history to the root of the very first (mnemonic) #GOTO instruction (jump/branch) I found two different sources:

1. In 1954 Nathanael Rochester developed the "first" mnemonic #assembler for the #IBM 701 #mainframe computer that uses "TR" jump commands: shrtn.escalar.pt/ZuE5

2. In 1947 the "manual" for the #Whirlwind computer contained the "sp x" mnemonic: shrtn.escalar.pt/FdYC

So, which one was actually the "first" to use mnemonics for branching?

Configuring Amstrad CPC 6128 emulation on MSDOS with No$CPC (found on an old floppy):

problemkaputt.de/cpc.htm

Monochrome Green like my first Monitor. CP/M 1.0 is running fine! CoOl! :0)

Some suggestions for another CPC MSDOS emulator?

#MSDOS #DOSGaming #emu #emulation #emulator #Amstrad #Schneider #CPC #CPC6128 #cpc664 #8bit #z80 #no$cpc #debugger #assembler #basic #CPM #gaming #games #videogames #videogaming #retrogaming #retrocomputing #oldcomputers