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#VScode

17 Beiträge16 Beteiligte0 Beiträge heute

Malicious #VSCode extensions infect Windows with #cryptominers
The package names are:
Discord Rich Presence for VS Code - 189K Installs
Rojo – Roblox Studio Sync - 117K Installs
Solidity Compiler - 1.3K Installs
Claude AI
Golang Compiler
ChatGPT Agent for VSCode
HTML Obfuscator
Python Obfuscator for VSCode
Rust Compiler for VSCode
ExtensionTotal says it reported the malicious extensions to #Microsoft, but they are still available at the time of writing.
bleepingcomputer.com/news/secu

For days I've been trying to find a solution to #VSCode / #VSCodium not adding the environment variable I added to the workspace… I literally tried every variation under the son, added it to any launch.json, settings.json and anything else I could find, but it just would. Not. Read it. And without it it won't find the Python modules if the conda venv.

Is there some magical thing I lack or is this program is plain awful?
#coding #Python

Fortgeführter Thread

The biggest thing stopping the #mac from being a good source for #gaming is actually the difficulty it takes in developing games that can run on the mac and run well. #Apple likes to tote there capabilities,but what they don't say is that #developing for the mac takes twice as long as to develop the same for windows, not to mention that on an accessibility scale, it is not easy to use #XCode to directly code on the mac, trust me, I've tried and i found it way easier to use #VSCode to make even basic programs whereas for the mac, using XCode to do the exact same thing is like 10 times slower and harder to do for the same amount of work simply because of navigation alone with #VoiceOver.

Fortgeführter Thread

So it does look like the TypeScript language server has a limit of 4MB source size where it disables type checking (and actually shows an erroneous error stating that exports that exist in the file do not exist) for files that are imported but not open in the current workspace/session.

Still not sure if this is documented anywhere or not (haven’t been able to find it, if it is).

99.99999% of the time, unless you’re doing niche stuff like I am, you won’t run into this.

Workaround: should you have such a large file, e.g., with a large generated object, try and refactor to split it up into multiple files and rejoin it a separate file. The actual object size/memory usage isn’t the issue, it’s the file size.

github.com/typescript-language

I ran into an issue while creating and exporting a constant object that holds component versions of the ~1,500 icons in the Phorsphor icons library and I’ve created the simple reproduction below: D...
GitHubServer fails on import when exported object constant has too many entries/is too large · Issue #951 · typescript-language-server/typescript-language-serverVon aral
#TypeScript#max#lines