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#spacegame

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I've started blocking out a possible version of the Storeria rework for
@pioneerspacesim.net

Aiming for an interstellar hauler capable if both tail sitter and belly sitter configuration. (And to tempt the others to implement that feature ; )

#space#scifi#spaceship

Tethered objects persist between asteroids now and there's some basic into and out of effects.

Nothing like repeated testing to streamline retrieving this particular orb 😀

What you don't see is the bug where the orb would sometimes disappear when going through a particular teleport then re-appear again because it got itself into a "there, but not there" state. Changing asteroid halfway through updating the game objects turns out to not be a good idea.

#indiedev#gamedev#spacegame

Is it normal in x4 that there is a huge shortage of advanced electronics?

I do struggle in my game right now to get the Wharf working because there is always a shortage and no production which does keep up.

I did start to build my own large factory to make a lot of money and fix the issue but the factory is still in the building process.

#x4#x4Foundations#SpaceSim

We've been working on a Notion based ship designer, and it is shaping up nicely. Previously we were using a spreadsheet, but with equipment slots, that would not work.

The designer can calculate a lot of data including deltaVs, and will be a useful tool for balance. It even includes a price calculator!
The site is public, and can be copied, if anybody wants to play with it (CC-BY-SA):
bszlrd.notion.site/Ship-of-Pio