Legit_Spaghetti<p><span class="h-card" translate="no"><a href="https://mastodo.neoliber.al/@Mike_the_Cleric" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>Mike_the_Cleric</span></a></span> Having worked a good amount with Godot, Unreal Engine, and Unity, I will say this: Godot is not going to be the engine of choice for any studio looking to burn lots of cash on ultra high-fidelity graphics assets. It's also not going to be the first choice for studios building complex multiplayer games.</p><p>Anything that's not graphics heavy or extremely online, though? Yeah, they should be considering Godot. It keeps getting better.</p><p><a href="https://mastodo.neoliber.al/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a></p>