hey! Got something to talk about for #macOS or #iOS? Or one of Apple’s other platforms? Submit a talk to our awesome conference in #Naarm #Melbourne!
Help!!!
Does anyone know how to address ITMS-90048: This bundle is invalid - Your archive contains paths that are not allowed: [._Symbols]
My is being rejected from AppStore Connect since Xcode 16.3, and now even switching back to 16.2 or older branches it will give me the same issue.
Not sure what this is exactly…
Any guidance is greatly appreciated
#Xcode #Swift #Apple #iOSDev
The biggest thing stopping the #mac from being a good source for #gaming is actually the difficulty it takes in developing games that can run on the mac and run well. #Apple likes to tote there capabilities,but what they don't say is that #developing for the mac takes twice as long as to develop the same for windows, not to mention that on an accessibility scale, it is not easy to use #XCode to directly code on the mac, trust me, I've tried and i found it way easier to use #VSCode to make even basic programs whereas for the mac, using XCode to do the exact same thing is like 10 times slower and harder to do for the same amount of work simply because of navigation alone with #VoiceOver.
Figured out how to call Rust functions from within Swift. Small steps to cooler things.
yeah. :-/ Latest iOS simulators somehow can not use multicast anymore. Working fine on real device ¯\_(ツ)_/¯ `nw_browser_fail_on_dns_error_locked [B1] nw_browser_dns_service_browse_callback failed: PolicyDenied(-65570)`
Error-prone #ux from two isolated teams from same #xcode version: on git change if the files are your source of truth, hit DIFFERRENT button to proceed - please fix #wwdc25 alongside #piftransfersessionerror
(devlog) the placeholder. that bugged me for a while
the culprit is to separate representations. both are used as a source of truth for different parts of the system. the UI deals with ui-representation; everything else relies on text-representation. that is a common design in wysiwyg/richtext editor.
of all code editors I'm aware, i find #xcode editor placeholder the most beautiful, and I plan to copy that ux
PSA: don't upgrade macOS 15.4 if you need #Xcode 16.2[1] - debugger crashing https://developer.apple.com/forums/thread/775563
[1] Xcode 16.3 Swift has changes that may make the project no longer compile.
There are some issues with URLSession in the simulator, so I would expect an RC3 coming as well:
I broke #Xcode
I accidentally `mv`ed an empty folder instead of an empty into a package and called it RenderMermaid.swift
Now Xcode refuses to forget that this name was once occupied by a directory when I rename proper .swift files to RenderMermaid.swift
Nachtrag: Auch #Xcode 16.3 #Release #Candidate veröffentlicht!
S4E5: @mikaelacaron and @twostraws talk networking – mostly about getting computers to talk to each other, but also, just as dauntingly, about talking to other humans at conferences too.
Plus: news, Apple delays, and the trifling little matter of the major changes you’re hoping to see in #Xcode, #SwiftUI, #SwiftData and more as #WWDC25 rolls around!
https://podcasts.apple.com/gb/podcast/swift-over-coffee/id1435076502?i=1000700512953
collab https://notepadexe.com meets https://alexcodes.app and it's magic
#xcode #swiftui #iOS
Dear #Xcode:
1. Yes, I told you to open double-clicked files in a new window
2. No, if the click brought the window to front and you did not adjust the selection and show the file in the current window, then the second click I do (which selects the item) is just that, a click to select it and show it in my window, *not* a double-click. You can't ignore the front click and count it towards a double click at the same time.